Raptor Improvements and Suggestions
Jul 13, 2017 19:49:57 GMT
Post by Ghostsenpaii on Jul 13, 2017 19:49:57 GMT
Alright, so I've been playing around with the Raptor Flight Test, and I'm so far impressed. I have noticed a few things while playing, however.
The camera doesn't tend to rotate as fast as you fly, so if you end up flying fast you reach a point where you cannot see where you're going. If possible, I'd suggest either having it to where the default camera for the Raptor focuses on the back or have the camera be able to move a bit faster.
When picking up objects, it's a tad difficult to target them aerially with your mouse and then having to circle around to press Q. This may cause complications later on if there were pick-up time-based events for Raptors, as it takes extra time to both highlight said targeted object and then gather enough speed and momentum to trigger the Grab Mode. I'd suggest a somewhat automatic targeting system- pressing Q and entering Grab mode around a grabbable object could possibly target the nearest grabbable object so you keep the original flying momentum instead of having to land, click, and circle around again.
While on the topic of grabbing, and I hope this does get improved, whenever an object (say a stick) falls onto the ground after being knocked off its original standing position, it becomes impossible for the Raptor to grab while in flight since it's right by the ground and it seems stuck and unable to move the object any further. This could possibly be fixed by improving the hitbox to the grabbable objects so you can pick up a laid down object and continue flying. I mostly run into this issue on the flat grassland where there's no hill to run into.
During flight, if you spin the camera around to face the front of the Raptor, if you get extremely close TO the said Raptor, the Raptor stops mid-flight and tries to land, floating down to the ground slightly before resuming flight. A.K.A, it hits the camera like it's a physical obstruction.
Otherwise, I don't really see much of anything else that can be improved towards actual gameplay.
Here's some suggestions.
It would be interesting to see some sort of 'wind dynamic' if your Raptor is flying extremely fast through the air. For example, seeing wind effects streaming past the tips of the wings. This would be more towards appearances and not actual gameplay, but it would also serve as an indicator as to how fast you're going.
In terms of larger trees with larger branches, it'd be interesting to have a Raptor land on a larger branch and stick to it. This could probably be achieved using the current grabbing mechanic and adding some hit detection to branches. Again, this would be more towards appearances than gameplay.
One suggestion I do have that would affect gameplay would be to add in a 'stalling' system that would prevent someone from flying straight up or even upside-down for prolonged periods of time. You'd lose traction from going straight up and 'stall', and would have to recover by resuming regular horizontal flight. It'd be more akin to real birds, wherein they have a hard time flying straight up/upside-down.
That's all I have for now! The flight test is super fun.
The camera doesn't tend to rotate as fast as you fly, so if you end up flying fast you reach a point where you cannot see where you're going. If possible, I'd suggest either having it to where the default camera for the Raptor focuses on the back or have the camera be able to move a bit faster.
When picking up objects, it's a tad difficult to target them aerially with your mouse and then having to circle around to press Q. This may cause complications later on if there were pick-up time-based events for Raptors, as it takes extra time to both highlight said targeted object and then gather enough speed and momentum to trigger the Grab Mode. I'd suggest a somewhat automatic targeting system- pressing Q and entering Grab mode around a grabbable object could possibly target the nearest grabbable object so you keep the original flying momentum instead of having to land, click, and circle around again.
While on the topic of grabbing, and I hope this does get improved, whenever an object (say a stick) falls onto the ground after being knocked off its original standing position, it becomes impossible for the Raptor to grab while in flight since it's right by the ground and it seems stuck and unable to move the object any further. This could possibly be fixed by improving the hitbox to the grabbable objects so you can pick up a laid down object and continue flying. I mostly run into this issue on the flat grassland where there's no hill to run into.
During flight, if you spin the camera around to face the front of the Raptor, if you get extremely close TO the said Raptor, the Raptor stops mid-flight and tries to land, floating down to the ground slightly before resuming flight. A.K.A, it hits the camera like it's a physical obstruction.
Otherwise, I don't really see much of anything else that can be improved towards actual gameplay.
Here's some suggestions.
It would be interesting to see some sort of 'wind dynamic' if your Raptor is flying extremely fast through the air. For example, seeing wind effects streaming past the tips of the wings. This would be more towards appearances and not actual gameplay, but it would also serve as an indicator as to how fast you're going.
In terms of larger trees with larger branches, it'd be interesting to have a Raptor land on a larger branch and stick to it. This could probably be achieved using the current grabbing mechanic and adding some hit detection to branches. Again, this would be more towards appearances than gameplay.
One suggestion I do have that would affect gameplay would be to add in a 'stalling' system that would prevent someone from flying straight up or even upside-down for prolonged periods of time. You'd lose traction from going straight up and 'stall', and would have to recover by resuming regular horizontal flight. It'd be more akin to real birds, wherein they have a hard time flying straight up/upside-down.
That's all I have for now! The flight test is super fun.